EAST is an experience that can fundamentally
change the way students experience education. To the casual outside
observer, EAST seems to be nothing more than just another computer
class with expensive networking, big printers, fast internet connections,
and thousand dollar software. Indeed the entire lab experience
seems to revolve around the computers and the software that students
find infinitely fascinating. However, underlining the "awe"
factor is a significant learning opportunity that has the capability
to challange EAST students through their high school years. EAST
is a performance based learning environment that utilizes problem
based service learning and advanced technological applications.
This means that EAST is a vibrant class that stresses actual real
life application to the traditional school learning. The class
is structured around students taking on a variety of projects
that positively impact their school and community. Through the
use of sophisticated software and computers they are able to accomplish
these goals.
Although EAST students have
quite possibly the most sophisticated software in the world at
their disposal, the class itself is not about technology. EAST
is about teaching students to use technology to overcome obstacles.
Today's best and most advanced software and applications will
eventually become outdated and their usefulness and relevence
in the EAST program will diminish. This is why students must diversify
their knowledge of software so that their efforts are not solely
based on one specific program.
EAST is about using technology
as a starting point in the developement of its most prevalent
goal: creative open-minded and innovative problem-solving students.
EAST is designed to accomidate a diverse body of students ranging
from those requiring special education to the next great scientist
that will pioneer technology in the 21st Century. Students who
have the option of collaboratively working in groups with your
peers tackle real world problems in their schools, communities,
and complete projects that propose solutions to identified problems.
Often times student interest acts as a major motivator, however,
it should not be predisposed for actual ability.